Reference

Controls

Every binding below is a default. Press Shift+K in game to rebind any of them; your choices are saved between sessions.

Two that catch everyone out

Ctrl+S is switch place with a follower; Shift+S is save. Likewise N builds a small fortification while Ctrl+N builds a large one.

The movement grid

Eight keys, laid out over the map. The four arrow keys and the numpad still move you as well, so either way of playing works.

Q W E        NW  N  NE
A S D         W  S   E
Z C           SW    SE

Movement and time

Key Action Notes
QWEASDZC Move The eight directions, laid out as the grid above. The ←↓↑→ arrows and the numpad move you too, if you would rather use those.
R Run Toggle. Twice as fast, and it costs stamina — you cannot start running while tired, and you stop automatically if you become tired.
X / Num5 Wait / rest Do nothing. Recovers stamina faster than any other action.
Shift+W Wait one hour Interrupted if you see an enemy, get hungry or sleepy, or witness something important.
Shift+Z Sleep Recovers sleep and heals slowly — faster on a couch, anywhere at all with the Hardy skill. You cannot sleep while hungry, and you are blind and helpless until something wakes you.
U Shout Makes noise. Good for waking sleepers nearby; bad for anything else.
. Use exit Stand on a ladder, hole or stairway to change maps.
P / Ctrl+P Push / pull Shove a person or shift a movable object. Pushing costs stamina equal to the object's weight, and you move with what you push.

Fighting and fire

Key Action Notes
Bump an actor Melee attack A tiring action. Your Melee skill, any equipped melee weapon and your stamina all matter.
Bump a barricade Attack the barricade A sure-to-hit, full-damage hit that destroys the material you used.
Bump a door / window / shelf Open, take, talk Bumping is the game's universal interaction verb.
F Fire Enter fire mode, then pick a target. Press again for rapid fire: two shots for one action, each less likely to hit. The line of fire is drawn red (no shot), yellow (beyond efficient range) or green.
F with a grenade Throw Throw distance comes from the grenade and your Strong skill. It explodes a few turns later. You can throw past your own field of view, and over people.
Shift+T Close door / window Closes an adjacent one.
Shift+E Eat corpse Only in modes with corpses. Desperate, and it counts against you socially.
Shift+R Revive corpse Requires the Medic skill and a medikit.

Items and inventory

Key Action Notes
Ctrl+1…0 Use / equip / unequip The item in that slot of your pack. Equipping is free — only using an item costs the turn.
Shift+1…0 Take from the ground Slot N of the ground under you — the same numbering, a different inventory. Ends your turn.
Alt+1…0 Drop Slot N of your pack, straight onto the ground. Ends your turn.
1…0
on their own
Nothing The number row exists only to carry those three modifiers — pressed by itself it does nothing at all, not even spend the turn. Use the left mouse button for the plain action.
Left-click Use / equip / take / talk On your inventory, on the ground inventory, or on an actor. Equipping does not end your turn; using an item does.
Right-click Drop On one of your items. Dropping a useless item discards it.
Hover Look Over any tile, actor or item for a description — the main way to work out what something actually is.
G Give item Pick the item with the mouse, press G, then choose an adjacent actor. Ends both your turn and theirs.
B Barricade / repair One mode, both jobs. Barricade a door, window or fortification, or repair an existing fortification — the game tells you which you are pointing at. Consumes one barricading material per use, up to a cap.
K Break / dismantle Yields material from some objects. Needs an equipped melee weapon.
N / Ctrl+N Build fortification Small (transparent, jumpable, pushable, 2 material) or large (opaque, blocks movement, 4 material). Needs Carpentry; level 3 uses one less.
M Use spray Spray paint tags a tile — and marks your minimap if the option is on. Stench spray erases the scent trail the undead follow.
Ctrl+E Mark as enemies Declare nearby actors as personal enemies. Free action, instant, and permanent. There is no undo.

Other people

Key Action Notes
Bump an actor Trade A quick, semi-random exchange. Look for the can trade icon on the map.
L Negotiate trade Choose the exchange yourself. Charismatic unlocks items they would not otherwise part with; a follower who trusts you accepts anything.
T Lead / leave Ask someone to follow you. You need the Leadership skill, and the cap is your skill level.
O Order / directive Set standing directives and one-off tasks. Both of you must see each other, or both have a tracker equipped.
Ctrl+S Switch place Swap positions with a follower.
Shift+U Unload ammo Take the rounds out of the gun in your hand and put them in your pack. Whatever will not fit is dropped on the ground.
Y Move to backpack Move the item under the cursor between your pack and your backpack. Only some items may go in a bag; the game says so when one may not. Still Alive only.
Ctrl+F Make a fire for cooking Light a fire with a matchbox, for cooking raw food. Still Alive only.

Screens and reference

TabAction menu — every command on one list. Click one, or press the letter shown beside it. Reloaded.
+-Map zoom in and out
HGame manual
Shift+HAdvisor hint
Ctrl+HAll hints
ICity info
Shift+MMessage log
Shift+OOptions
Shift+KRedefine keys
Shift+FSwitch between top-down and first-person view
V[Shift+C]Turn in first-person view (free, costs no turn)

System

Shift+SSave game
Shift+LLoad game
Shift+NScreenshot
Shift+AAbandon run
Shift+QQuit

There is one save slot. Loading does not erase the run you abandoned — but a true rogue survivor never reloads, only his weapons.

Menu screens — main menu, character creation, options, keybindings, hiscores, trade, orders — read the keyboard directly and do not use the bindings above.

EnterConfirm
EscCancel / go back
←↓↑→Move the selection
Browser notes

Screenshots are downloaded by the browser rather than written silently to a folder, and there is no automatic screenshot on death. The game is keyboard and mouse only; there is no touch support. Append ?debug=1 to the URL for per-action [render] and per-frame [draw] logging in the console.

Read the full manual →